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	<id>http://thirteenyearsoffire.com/ThirteenYearsOfFireWiki/index.php?action=history&amp;feed=atom&amp;title=Divine_Wind</id>
	<title>Divine Wind - Revision history</title>
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	<updated>2026-06-04T04:19:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://thirteenyearsoffire.com/ThirteenYearsOfFireWiki/index.php?title=Divine_Wind&amp;diff=6714&amp;oldid=prev</id>
		<title>FireDirector: 1 revision imported</title>
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		<updated>2026-01-01T20:53:55Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:53, 1 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>FireDirector</name></author>
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	<entry>
		<id>http://thirteenyearsoffire.com/ThirteenYearsOfFireWiki/index.php?title=Divine_Wind&amp;diff=6713&amp;oldid=prev</id>
		<title>thirteenyearsoffire.com&gt;CourseDirector at 00:10, 27 December 2018</title>
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		<updated>2018-12-27T00:10:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Divine Wind is a magic technique. &lt;br /&gt;
&lt;br /&gt;
==Origins and Later Use==&lt;br /&gt;
Originally, Divine Wind was a name for the sudden &amp;#039;metaphysical enlightenment&amp;#039; of an individual; as if this had actually &amp;#039;blown away&amp;#039; all its illusory or neurotic ideas about life. Later, this became a spell wielded by Arch Magi to produce the same effect on undergraduate wizards. During the [[Mage Wars]] it came to be used by one master-wizard on another, to alter the course of the feud between them (usually in the caster&amp;#039;s favor), or to do away with the enemy&amp;#039;s will to fight (in so far as: if you prove to the enemy that the two sides are fundamentally identical, in every way that matters, but do not give him a reason to fight on, he might throw the war); and after the [[Imprisonment of the Necromancers]], became used by some mystics to misdirect their enemies outright. &lt;br /&gt;
&lt;br /&gt;
===Appearances===&lt;br /&gt;
So far, Divine Wind has only appeared in [[Going South]], though it might show up in the [[Mage Wars RPG]] some time…&lt;br /&gt;
&lt;br /&gt;
===Qualities===&lt;br /&gt;
Divine Wind appears to the viewer as a sudden gale, which seems briefly to fill the field of vision. When the dust clears, one might be anywhere: enlightened, or dead, or on some other world, or some place far from the intended destination. Where one arrives, depends on the caster&amp;#039;s intentions. It is not an easy spell to cast, and requires a master of magic, though a few dozen adepts might serve as well.&lt;br /&gt;
&lt;br /&gt;
===MWRPG===&lt;br /&gt;
In the [[Mage Wars RPG]] (both on-line and off), Divine Wind is not an elemental, but a Light/Dark magic (similar to [[Magefire]]), with a few elemental elements thrown in. It is a high-level technique and requires a powerful Mage, [[Paladin]], or Cleric-class PC, or a powerful &amp;#039;Boss&amp;#039; NPC, or an &amp;#039;Advisor/Mentor&amp;#039; NPC to use. When PCs use it, it is a scroll-based technique, and best used when maximum power is necessary.&lt;br /&gt;
&lt;br /&gt;
[[Category:Course Books]]&lt;/div&gt;</summary>
		<author><name>thirteenyearsoffire.com&gt;CourseDirector</name></author>
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