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		<author><name>FireDirector</name></author>
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		<title>thirteenyearsoffire.com&gt;CourseDirector at 20:08, 16 March 2020</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Gudersnipe Ships==&lt;br /&gt;
Space is big. As in really really big. And the Gudersnipe Foundation needs a lot of ships. The [[Gudersnipe School|School]] and [[Crimson Blade]] use the same starships.&lt;br /&gt;
&lt;br /&gt;
==Classifications and Roles==&lt;br /&gt;
A ship is classified according to the line-leader for that model. E.G., the [[Saratoga]] is a Glorious Heritage-CLASS ship. Its role is as a Light Destroyer. &lt;br /&gt;
&lt;br /&gt;
==Starship Roles==&lt;br /&gt;
&amp;#039;&amp;#039;Largest to smallest:&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Dreadnaught&lt;br /&gt;
* Battleship&lt;br /&gt;
* Battlecruiser&lt;br /&gt;
* Carrier&lt;br /&gt;
* Cruiser&lt;br /&gt;
* Destroyer&lt;br /&gt;
* Frigate&lt;br /&gt;
* Cutter&lt;br /&gt;
* [[Corvette]]&lt;br /&gt;
* Short-Range Bomber&lt;br /&gt;
* Mid-Range Bomber&lt;br /&gt;
* Long-Range Bomber&lt;br /&gt;
* [[Star Fighter]]&lt;br /&gt;
&lt;br /&gt;
Most roles also have heavy, light, and medium variants.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See also: [[Ship Roles]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Battlegroups==&lt;br /&gt;
A standard Tactical Battle Group has 52 Ships, including:&lt;br /&gt;
&lt;br /&gt;
*2 Carriers&lt;br /&gt;
*4 Battleships&lt;br /&gt;
*8 Cruisers&lt;br /&gt;
*8 Cutters&lt;br /&gt;
*12 Destroyers&lt;br /&gt;
*18 Corvettes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A standard Expediary Battle Group has 35 Ships, including:&lt;br /&gt;
&lt;br /&gt;
*1 Carrier&lt;br /&gt;
*2 Battleships&lt;br /&gt;
*4 Cruisers&lt;br /&gt;
*8 Cutters&lt;br /&gt;
*10 Destroyers&lt;br /&gt;
*10 Corvettes&lt;br /&gt;
&lt;br /&gt;
==Alert Status System==&lt;br /&gt;
&amp;#039;&amp;#039;Alert Status One:&amp;#039;&amp;#039; general status, maintained at all times while breathing. Standard eight hour shifts and rotation schedules apply. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alert Status Two:&amp;#039;&amp;#039; something important is obviously going on and as a red blooded (or whatever color blood your species happens to employ) GS student you should try to keep this in mind. Standard shift and rotation schedules still apply. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alert Status Three:&amp;#039;&amp;#039; attack and/or danger is immanent, all crewmembers are on twelve-on shifts with overlap or split six-on rotations. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alert Status Four:&amp;#039;&amp;#039; combat preparations are underway or a battle has just been completed, all crewmen should be wearing pressure suits. Inactive personal remain in designated life-support shelters. Shift scheduling is at the discretion of department heads. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alert Status Five:&amp;#039;&amp;#039; combat situation, General Quarters condition to be maintained AT ALL TIMES. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hull Design==&lt;br /&gt;
Or: why are Gudersnipe ships shaped suspiciously like boats? There are several reasons.&lt;br /&gt;
&lt;br /&gt;
First of all, we are used to our current design for spacecraft because they are meant to travel through the atmosphere. Hence, most sci-fi artists basically start with airplanes and jet-fighters to produce their spaceship designs. Cool, swept-wing concepts that look great flying around in the atmosphere. Well, I do that too, sometimes, but the fact remains that spaceships don&amp;#039;t need wings.&lt;br /&gt;
&lt;br /&gt;
Secondly, on the very large scale (and the ships get to be miles long) space, or rather the inter-stellar medium, actually behaves a lot like water. This is the fallacy of the flying saucer: a cigar-shape is actually much more efficient at moving through space than a disk. So long, narrow ships are better.&lt;br /&gt;
&lt;br /&gt;
The rounded underside of the hull also acts like a shield. The armor is thickest under that portion, so during an attack, the hull can be turned to angle the bottom section towards enemy fire.&lt;br /&gt;
&lt;br /&gt;
Finally, within the story-world itself it is explained thusly: they are designed to land on water, where they will float around like sea-ships. There are no star-ports on planet surfaces designed to accommodate such large vessels and for the biggest capitol ships this is a one-way trip; but part of the emergency procedures. When it doubt: land on water. Even where the ships are forced into emergency landings, the hull absorbs a land-based impact much better than other designs.&lt;br /&gt;
&lt;br /&gt;
==Utopia Gregaria Shipyard==&lt;br /&gt;
[[Gudersnipe]]&amp;#039;s primary shipyard. Main article: [[Utopia Gregaria]].&lt;br /&gt;
&lt;br /&gt;
==Fighters and Bombers==&lt;br /&gt;
*[[Harpy]]&lt;br /&gt;
*[[Saber Rattler]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Course Books]]&lt;/div&gt;</summary>
		<author><name>thirteenyearsoffire.com&gt;CourseDirector</name></author>
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